Portal 2 Xbox 360 walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Xbox 360. Walkthrough: Chapter 6 The Fall (Part 2). A complete video walkthrough for every level in Portal 2. I got stuck in a few places during the gameplay and thought others might as well. So I recorded the solutions to every level for those who als.
Website 2 Chapter 8Make your method into Wheatley's test space through the vent and place the Franken-cubé on the key.Get prepared for Wheatley'h self made test holding chamber, this can be heading to end up being really hard!Oh wait around, you simply push the button.Use the funnel to obtain up the top, and to obtain across to the cube. Get the cube down the underside and location the route under the key and the cube in the funnel. It will drift up and hold the button.Use the channel and portals to make your method across the space and to the key. Press that to fall a cube. Perform the exact same trick with the dice from last room to keep it on the key with the funnel.Obtain across to the various other side of the space with the channel, then make use of it to catch and provide you the dice from the dropper (by pushing the button). Move the channel so it draws you when you use the trust plate, then leap out the side of the channel into the first part of the space. Make use of the route to obtain up to the roofing with the dice, and series the route up with the button.
Leap out in top of the door and allow the dice push the key.Use the route to push the turret away, and then use it to provide you the cube. Place the dice on the button so the draw of the route reverses. Now use the channel to get over the various other side of the space, remove the cube and after that drive you up to the departure.Place the funnel in the middle of the space and make use of the trust dish to obtain captured in it. Wait around until you hit the roofing, then shift the portal that isn'testosterone levels under you tó the ramp ánd obtain flung to the get away. Press the switch and established the same up for the cube.
Place the cube on the pressure key and get out of.Shift the link over by the fizzler so when you press the switch for the cube, it isn't destroyed. Proceed the bridge over by the pathway near the escape and take the hope plate. Stroll close to and lower to the turret area. Use the bridge to assist you in obtaining the dice on the key. Obtain out of the dump and belief plater up to the pathway once again and take the get away.Obtain the route on the white walls on the floor by the hope plate and float up to the roof. Then place the portal ón the ramp tó fling yourself tó the dice.
Engine block the laser with the dice, then put both websites on both ramps and take the faith dish to obtain the redirection dice. Redirect the laser into a portal that network marketing leads to the recipient, and depart the normal dice on the white walls below the key. Obtain on the initial platform, hit the redirection dice out of the laser, arranged the channel up under the normal cube. Shift to the second platform and after that end the channel.Point the laser into different receivers for different stuff. The reduced one will shift the platform while the high one will turn off the fatal laser walls. Obtain on the shifting platform and make it to the some other side. Collection the platform up underneath thé dropper and push the switch.
Get back again onto the platform and move it to the various other side again with the cube. Possess a laser beam take in your direction and make use of the dice to capture it back at the receiver by the door. Get back over to the surface and escape.Press the switch by the dropper to have got it fall a dice on a platform.
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Stand up on the pressure key to change on the funnel. Established it up so it forces the dice of the platform and after that draws it and brings it to you.
Website in through the group in the cup and keep the dice on that switch for now.Make use of the channel to have the speed gel over the room and fall it to create a runway. Go get the cube and leave it on the funnel button. Move to the advantage of the chart with the get out of and place your channel so it catches you and transmits you to the get out of.
Operate off the rámp and into thé funnel to become taken to the escape.Website over to the button and arranged the channel up underneath the dropper. Mass effect 2 female shepard face codes. Press the key the capture the skin gels in the route and leap in with it. As soon as you obtain to the additional side, jump out just before and skin gels splatters.
Take a position on the button to send out it back again through the portaI, and when most can be through, modify the route so it goes over the turrets and remain off the key. Release the route when the solution is over them tó fling them óff, after that press the key on the various other aspect of the glass. Use the funnel to carry you up to the roofing, then place your portal on the brand-new white walls to fling yourself with help from the carbamide peroxide gel to the exit.Just two more chambers until Whealtey's surprise! You're safe for today, so leap on the belief dish to- oop, looks like you obtain to notice your shock early!
The UHS gives you simply the tips you need to solve many games. Wegive you simply because much detail as any walkthrough, to assist you finish. Butunlike regular walkthroughs or secrets and cheats, we show you just the suggestions youneed, therefore your game is under no circumstances spoiled. Choose the region where you'restuck and then keep clicking on 'Show Another Suggestion' to obtain the rightlevel of assist - anything from a small nudge to a full response.You can possibly look at these tips for Portal 2 for freefrom our internet site, or for more convenient and ad-free entry, use oursoftware. Test our free of charge trial version, or to tips for over 500games for just $14.95. You can also search and print afull place of ideas at as soon as or go through them on a Hand OShandheld.
Section 8: TheItch Wheatley't FirstTestsAfter peering dówn at Wheatley'beds failed experiment, turn around and look at the bottom left side of the wall behind you ánd you'll discover a broken grate. Portal through it, and adhere to the walkway into the check chamber. Put one of the hybrid turret cubes on the switch to make Wheatley return.The following test just needs you to push a button.
Test Step 01Ride the channel up to the 2nd holding chamber and exit it. Take a portal at the spot where it strikes the ceiling, after that one on the wall structure opposite the platform with a dice on it. Ride back again up the route and through yóur portal to achieve the cube.Once you have the cube, open fire a portal through the opening in the floor and into the lower degree. While holding the dice, ride the funnel through your sites and back to where you started. Today, with one portaI tethered to thé roof above the funnel, open fire a portal onto the ground beneath the switch. Place the dice into the channel to strike the switch. Test Chamber 02Jump into the route, then fire place a portal where it meets the walls, and another on the much walls.
After driving through your sites, you'll have got to rapidly shoot another portal onto the aspect wall structure and drop into the redirected channel. When you hit the walls, redirect the route again using the surface area below you and rise up to the platform.Once you're on solid ground, use the funnel again to acquire the dice dropped by the key. As soon as you have the cube, purpose the channel at the switch on the ceiling, and drop the dice into it to total the chamber. Test Holding chamber 03Redirect the channel to have yourself across the gap. Dealing with the difference, use the surface on the remaining walls to redirect the route once again and capture the dice which falls when you press the key.
Then make use of the surface on the back again right to bring the cube to you. To return to the some other side, fire a portal (nevertheless redirecting the channel) on the remaining wall again, as near to the azure focus on as probable. Grab the dice, action on the Hope Plate, and trip the route until you can safely hop off.Today guide the channel toward the roof with a portaI on the chéckered plot of ground. Leap in with the cube and increase to the best. When you're also there, open fire a portal onto the surface on the wall opposite the escape door so that you ánd the cube fall into it. Let the cube push up against the key, and fall to the get away.
Test Holding chamber 04First, refocus the funnel to have away the turret. As soon as it's óut of your method, direct the channel into the cube on the other part of the distance. Once you've captured it, stand on the large key, which will invert the path of the funnel. When the cube can be in front side of the walls across from you, fire place another portal to redirect the route across the gap and step off of the key. Grab the cube out of the route as it floats previous.Fall the cube on the key and use the reversed channel to cross the space. On the various other side, refocus the funnel again so that it picks up the dice and removes it from the key, altering the funnel back to its starting direction.
Today drop a portal on the floor in top of the escape doorway and ride up the channel.Test Chamber 05Direct the route through a portaI on the system in the middle of the distance, then stage on the Faith Plate to jump into it and rise to the roof. As soon as at the top of the funnel, fireplace a portal intó the angled surface and drop into the portaI below you tó launch yourself to the exit doorway.The small button near the get away drops a dice onto the Beliefs Plate - replicate the same technique you utilized for yourself to acquire the dice, place it on the large button, and get away.
Test Step 06Press the switch near the entry to fall a cube - it will take a flight through the Emancipation Barbeque grill and be. To block it, refocus the lighting link so that the dice strikes it before évaporating. It will fall into a hole safeguarded by turrets. Make use of the bridge once again to block the turrets, and get the cube.Next you require to reach the metal walkway which the Beliefs Plate roll-outs you more than. Again, make use of the link to block your jump, causing you and the cube to fall onto the pathway. Before you operate over to the switch, prevent the turrets once again. Fall the dice on the switch, portal back again out of the hole, then use the same Faith Dish/bridge technique to come back to the departure.
Test Step 11Begin by directing the funnel through the surface on the ground and increasing to the roof. From there, fireplace a portal ónto the angled surface, and drop through the oné below to achieve the system with a dice on it.Make use of the cube to block the laser beam ray, which will switch off the route. Portal out of the distance, then fire a portal ónto the angled surface area above the distance, and another ón the angled surface you just released yourself out of. Action on the faith plate, which will deliver you through your sites and over tó a Redirection Cube.Make use of the Redirection Dice to target the laser beam ray at the wall structure, then grab the additional cube and portal back again out of the hole. Drop that dice on the checkered surface, then use your websites to point the laser into the switch behind you.
Take a position on the lowered elevator, after that guide the laser beam off of the switch to raise it. From your brand-new vantage stage, drop a portal undér the Redirection Cube to obtain it out of the way. The route will change back on - use it to raise the dice to the button on the roof.
Another elevator will reduce - stage onto it, then proceed the route and it will raise you to the departure. Test Holding chamber 12Tright here are two laser buttons on the far wall structure - the underside switch moves the platform, and the top switch transforms the laser snare it runs through away from and on. Shift the platform to the still left, below the portal surface, then jump onto it. Begin it shifting once again, and prevent it before you're wiped out by the laser beam trap (naturally).
Direct the light beam to the second change to convert off the snare, stroll past it, and begin it moving once again until you can leap straight down to the switch.Send the platform back again to the some other side, quit it, after that press the button to fall a cube onto it. Website back onto the platform, and come back to the additional part of the lasers. Today redirect the laser beam into the dice and target it at the third change, on the wall across from yóu. When you'vé got the door open, portal back again to the beginning platform, after that come back your sites to their previous jobs to open up the doorway again.
Test Step 15Press the small red button to discharge a dice onto a link above you. Take a position on the large reddish switch to stimulate the funnel, then refocus the channel to grab the cube and send out it into the far wall. Direct the channel below it, ánd it will be carried back again your method.Website through the pin in the little space and fall the cube on the switch inside of it to launch a stream of Propulsion Skin gels. Come back to the switch which stimulates the route and endure on it. Immediate the route through the solution, therefore that it carries a flow of it over the flooring. Step off the key to create a Propulsion Serum runway major up the rámp at the advantage of the distance.Before you create the big jump, retrieve the cube and fall it on the funnel button.
Immediate the channel through the wall across the space, on the right side. Run over the rámp - you'll leap into the channel and be carried to the get out of.
Test Holding chamber 16After you get into the step, portal across the space in top of you. The small button produces Repulsion Carbamide peroxide gel.
Direct the channel to catch the solution as it falls, then push the switch. When the serum has handed the steel grate on the flooring, let it fall - you just need a dash to use to jump up to the channel.Once that's accomplished, replicate the process, but instead of letting the carbamide peroxide gel drop, leap into the route with it and trip it back again to the additional aspect of the space.
As soon as you've made it, hop out of the route and run to the huge red key. Stand on it to invert the route, delivering the solution back again through your portal and out. Once most of the solution is hung over the distance, proceed the portal on the much wall structure to the surface above the turréts to your best. Stage off of the key, and the skin gels will reverse path and float through your websites and over the turrests. Allow the solution fall to jump the turrets into oblivion.Today shoot a portal onto the flooring to point the channel toward the ceiling. Ride it to the best, then hit the angled platform opposite the turret region, drop through the ground and out it, bounce off the gel you fallen on the turrets, and fly to the departure.