Rise of Nations, or Empire Earth II? Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech. I stopped playing Empire Earth the day I tried Rise of Nations. But however you feel about it there no doubt about one thing: RoN is a great game and if you liked Empire Earth, you'll this one. Last edited by Koranis; May 31, 2014 @ 9:42am.

I'm some random Chinese guy out there who likes Rome Total War. I've happen to be considering for a bit. What if, state, Rome acquired expanded and not really collapsed. Maybe survived and used over all around the Mediterranean like it do, and permeated halfway into Parthia. After that they would have Italians as Iegionaries, Germanic axemen, United kingdom chariots, etc, as auxiliaries, and Parthian cav and things too. Say there were a several holdout empires, because there almost always are, but overall, Rome was halfway into Parthia.And then. Say there had been a mysterious massive army they fulfilled.

May 17, 2003  Rick Goodman was the creative force behind Age of Empires and was at least partially involved in the creation of Age of Kings. Rick was also the Lead designer of Empire Earth and will be releasing another RTS game later this year named 'Empires: Dawn of the modern world'. Rise of Nations is the work of Brian Reynolds. Empire Earth II. AoE III's pretty close though. However, I much prefer Empire Earth 1 to both.

The Chinese campaign army of Qin. Bécause the Qin dynasty made it and the dynástic wars and succéssions in no way happened. That way, two large empires would clash in the center of Parthia. Because what seems to end up being history, is certainly that China and taiwan struggled the Parthians too.Yep.

That'h my concept. Please response, everyone. Of program, I would probably have China and taiwan earn, because we would have got the quantities (much better agriculture and like!), the technology (we acquired gunpowder and steel!), and the techniques (more flexible, wide-spread use of unorthodox techniques, terror techniques, and the Artwork of War by Sunlight Tzu) to sIaughter Roman legions. Bésides, I'm kind of Asian supremacist.:PExcuse the rambling. Thanks a lot for reading!AuthorReplies. Starcraft 2 legacy of the void target.

Judgement: Empire Earth beats the jeans away from Dawn for surveillance camera control, in various ways: (1) exceptional zoom features, (2) ability to get shots in publisher mode and in custom situations, and not just in in-game scenarios, (3) capability to get pictures without the game controls on display, (4) capability to get map photos, (5) capability to mod textures.Maybe it's my only spending an hr with Daybreak and not acquiring the functions, but I wear't think therefore at this stage.(I have thought out how to get those exclusive camera sides in Start. But that belongs in the scenario design forum).So Start earned't lump me completely from Empire Earth for artwork, and I don't find anything arriving down the street, either, probably never. Since I'm the just one burned out ón RTS'ing ánd discovered new lifestyle in the art factor, and one client does not really a company sustain.Side Notice: EE is certainly becoming a period piece in computer 3D-dom (fairly shortly an classic) expected to the EE products beginning to display their polygon and quality age group. But that isn'capital t necessarily a poor matter.If a consistency publisher AND a MODEL EDITOR come out for Daybreak it may pull even or surpass EE. Even if it indicates operating around the second-rate camera features of Daybreak.AuthorReplies. Thanks for the helpful response- I attempted Y6. Crimson Baron has the following factor I'll test- I are using a DirectX 8 video card (NForce4MX integrated motherboard) and the video game suggests a DirectX 9 movie card.

Allow me reveal some details good manners of Optimum PC Mag.:DirectX 9 Video cards:-any GForce 5000 series-ATI 9500-9800DirectX 8:-any GeForce 3 or 4-ATI 9000, 9200-Matrox Parhelia-SiS XabreDirectX 7:-any GForce or GForce 2-any unnumbered ATI Radion card-ATI 7000 series-any nVidia integrated nForce images (could become mine)DirectX 6 (1998-1999):-any nVidia TNT2-ATI Trend Pro-any H3 Savage 3D-3dfx Voodoo 3-Matrox H200-most built-in 3D chipsetsPre 1998-1999-everything elsemaybe I'll posting this as an informative topic.

Click to expand.End degree technology rise of nations can develop any device immediately, no matter the dimension. Provides a totally impassable missile safeguard that can make it difficult to target missile weaponry inside area guarded by the cover.

And can instantaneously pacify and transform captured enemy towns to end up being completely devoted to the empire that captured themAt this point wars are usually fought against as a combination of WW1 ánd a blitzkreig. BuiId a barracks át the top ranges and immediately produce a complete population cap army, your invulnerable stealth bombers reduce the town and your infantry zerg rush through recording the town. City immediately becomes pleasant territory secured by missile cover.Naval combat involves unlimited streams of boats putting out of naval back yards to become shattered upon getting together with their endless foesStealth bombers are usually totally invulnerable to ground AA defences, and can only be intercepted by fighters, fighter bases undoubtedly get bombed to demise as bombers are much easier to spam and don't need micromanagementThe AI on hard difficulty is certainly an omnipotent cunt. End level technology rise of nations can construct any unit immediately, no issue the dimension.

Offers a completely impenetrable missile cover that makes it impossible to target missile weapons inside territory protected by the guard. And can immediately pacify and transform captured foe towns to end up being completely devoted to the empire that taken themAt this point wars are usually struggled as a mixture of WW1 ánd a blitzkreig. BuiId a barracks át the top ranges and instantly generate a full population cap army, your invulnerable stealth bombers decrease the city and your infantry zerg hurry through recording the city. City instantly becomes helpful territory protected by missile shield.Naval warfare involves limitless channels of boats serving out of naval back yards to be broken upon reaching their endless foesStealth bombers are usually totally invulnerable to surface AA defences, and can just be intercepted by fighters, fighter bases unavoidably get bombed to loss of life as bombers are usually less complicated to junk e-mail and don't need micromanagementThe AI on hard difficulty can be an omnipotent cunt. Click on to increase.Omnipotent. CuntThat AI has been unbeatable once it obtained missile safeguard and AI. At minimum before after that you could end up being at peacefulness with them, stop the sport declare battle and start a huge nuclear initial strike after that possess your prepositioned troops blitzkreig them.but as soon as they obtain AI the can restore their armed makes in a 2nd, and you cánt nuke their production companies.

It gets an endless hell.They wiIl sneak in civiIians way around the back again of your empire, toss down a barracks and instantly there is definitely 200 troops surging through catching your towns. I possess had video games where we ended up shuffling city ownership so very much I didn't know who owned what in the first place.

Click to expand.For crazy crazy games boost mod the video game to have much higher population cap and larger maps. Switch off: funds capture success, wonder victory and atomic holocausttens of thousands of troops. 100s of barracks and production facilities with move points qualified on enemy cities, with build orders on infinite cycle, churning out all the troops and tanks and artillery instantly as quick as they are usually murdered at the front side lines.

Empire Earth Vs Rise Of Nations

Any break of your or their outlines results in aggressive energies in your territory obtaining nuked. For crazy crazy video games increase mod the sport to possess much increased population cover and bigger maps. Convert off: capital capture victory, wonder success and atomic holocausttens of thousands of soldiers. Hundreds of barracks and production facilities with move points aimed on foe cities, with build orders on unlimited routine, churning out all the troops and tanks and artillery immediately as fast as they are usually murdered at the front side outlines. Any break of your or their outlines results in aggressive makes in your area getting nuked.